Making of the interface for Shturmann car navigation system

Overview   Process  

First approach.

01 main_menu_with_info
03 map new
first

Searching for an optimal way to arrange the elements.

111
222
333

Coloring daylight and nighttime maps.

map night bad
map night good
map day good

An interface, just like any living thing, tends to evolve as it’s being developed.

Here, the pages used to have light background, but then adapted to become much darker to work better for the human eye (and eliminate inconveniently large areas of white that would glow in the dark).

where list

A version of the page with turn instructions and estimated arrival time.

03 map

The client accepted the design, put it in practice, and tested on their staff. Many complained that the panel on the left occupied too much space, the street name was not large enough (and if it was long, couldn’t fit on one line), the hands of the clock had little contrast, and the names of the parallel streets lacked readability.

We offered an alternative.

03 map_1

Searching for functional ways, and looking at the scale buttons.

02 route_1
02 route_2

Active elements took on different shape, changed size, acquired new species.

pointer

Even the clock underwent transformation becoming an example of evolution in just 70 square pixels.

clock

One of the offered ideas was to show show current weather conditions in the background.

01 enter weather

As soon as the interface was approved, we started creating nice features, such as color-coded icons for all sorts of objects to be marked on the map.

poi_list

Petal unfolding designs.

poi_types

All icons for the status bar.

poi

Finding the icon for the Religion group of objects that would not hurt anyone’s feelings.

poi3

Templates for various errors and alerts.

error1
error2

Search in progress.

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