Verbally discussing ideas. Choosing one: a village underground.
Making first sketches.
The ticket hall.
Deciding to abandon embroidered shirts and prevalence of the color red. Building a 3D model, developing the overall appearance and designing elements of the station.
The overground pavilion and the elevator entrance.
Searching for the matching solutions to the central picture above the escalators.
Deciding to go with an aquarium. Choosing the geometry.
Creating designs for a bench and the station attendant booth.
Preparing illustrations for the walls and the ceiling.
Populating the platform.
Choosing views, placing cameras.
© 19952017 Art. Lebedev Studio