The artistic director sets the task: to come up with a desktop organizer.
Looking at the existing solutions.
Making the first approach.
The artistic director chooses the third design.
Starting to work on proportions and geometry.
Deciding on the proportions and compartment sizes, sending to the modeler for elaboration.
Printing prototypes of various sizes.
Which leads to evolution of the peaks.
Creating a color scheme.
The artistic director chooses colors.
Making a draft rendering.
© 19952017 Art. Lebedev Studio