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    The making of the 12/24 lottery website

    Overview   Process  

    Studying the rules and starting to think about the overall image of the game. This new Stoloto lottery is called All or Nothing and has interesting rules: the jackpot is awarded to a player who either guessed all 12 drawn numbers or 12 numbers that didn’t come up.

    Deciding to illustrate the duality of the rules. First round.

    stoloto 12 24 site process 01

    Art director: Wires hit just the right spot. Finish them off.

    Drawing the wires.

    stoloto 12 24 site process 02

    Art director: Make the safe and timer black—the focus should be on the wires.

    stoloto 12 24 site process 03

    Presenting the page to the client.

    The client doesn’t like the bomb.

    The deadline is coming and we have to think fast. The designer roughs out some new ideas.

    stoloto 12 24 site process 04

    Art director: The battery is good. Red, blue.

    Developing the idea and presenting it to the client.

    stoloto 12 24 site process 05

    The client: ОК.

    Drawing the battery.

    stoloto 12 24 site process 06

    Adding some outer space.

    stoloto 12 24 site process 07

    Art director: Space doesn’t seem to add up. Make the red and blue lighter and it will look more hi-tech.

    Experimenting with the background.

    stoloto 12 24 site process 08

    Making the colors lighter.

    stoloto 12 24 site process 09

    The red is not quite red, and the blue is too blue.

    Adjusting colors, adding details. Getting the client’s approval.

    stoloto 12 24 site process 10

    Working on the other pages, and tiles that will represent the game on the Stoloto website.

    stoloto 12 24 site process 11
    stoloto 12 24 site process 12
    stoloto 12 24 site process 13

    Making the draw page based on the interface of the existing games.

    stoloto 12 24 site process 14

    Redesigning the "Bet in One Click" tile.

    stoloto 12 24 site process 15

    Experimenting with the archive page. Correcting mistakes and typesetting.

    Throwing the game into action.



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