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Mandership

by Artemy Lebedev


Mandership is mostly concerned with graphic and industrial design, interface engineering, typography, semiotics, and visualization.

The project has been running since 1997.


Translated from the Russian by Ilya Grigoriev (0–136), Galina Kim (137–166) and Yekaterina Floyd (169–∞)

RSS
2012
§ 177. Mobile websites
§ 176. Principles
§ 175. The virtue of limitations
2011
§ 174. The White Kremlin
§ 173. Ded Moroz vs. Santa Claus
§ 172. Comfort zone
§ 169. Signature on photos
2010
§ 167. Progressive JPEG method
§ 166. The air belongs to everyone
§ 164. Ellipsis
§ 163. Russian postal address format
§ 162. Designer’s block
2009
§ 161. Idea worth minus a million
§ 160. A couple of opinions
§ 159. Introduction of the rouble sign
§ 157. On stylized design
2008
§ 156. Design is war
§ 155. Printing icons and screenshots
§ 154. Have YOU made a finger-pointing poster?
§ 153. Lebedev’s pyramid
§ 151. Time makes things worse
§ 150. Ad absurdum
§ 149. Achieving tasks
§ 148. Unit of sense
§ 147. Simplicity ≠ primitivity
2007
§ 145. Pointless presentation
§ 144. Quotation from Leonardo
§ 143. The vexed question of punctuation
§ 142. Tracking for lowercase type and capitals
§ 141. Make it short
§ 140. Designers and design
§ 139. A log in the eye
2006
§ 137. Emotion matrix
§ 136. The proximity theory
§ 135. Informal typography
§ 134. A way to set the limit of font scaling in one dimension
§ 133. Double comma
§ 132. Low resolution
§ 130. Five quotes from Roma Voroneshski
§ 129. News on non-news sites
§ 128. Paper doesn’t blush
§ 127. Without a smidgen of doubt
2005
§ 126. Focus groups
§ 125. Facts
§ 124. Logotypes
§ 123. Bromides
§ 122. Book spines
§ 120. Hanging punctuation
§ 119. To hell with yo
§ 118. On the digital and the analog
§ 117. Guidelines
§ 116. There’s the rub
§ 115. On marketing
§ 113. The mystery of the Declaration of Independence
§ 112. Ampersand
§ 111. Multiplying by two as easy as beeping the horn
2004
§ 110. Dividing by two as easy as changing channels
§ 109. Rhyme and reason
§ 108. On simplicity of design
§ 107. Coding. Part two
§ 106. Coding. Part one
§ 105. Where once was a comma
§ 104. Quotation marks
§ 103. Wanna have it like this
§ 102. How to give form to official documentation
2003
§ 101. Perspective and vertical lines
  § 99. Laws of design
  § 98. I, robot
  § 96. A grand marketing folly
  § 95. Design order
  § 94. Dreams come true
  § 93. Fixing errors. URL errare humanum est
  § 92. Be prepared
  § 91. A short history of telephone numbers
  § 90. Sundae for first class passengers
  § 89. Simply phobia
  § 88. Trashman’s dream
  § 87. The customer is always wrong
  § 86. Bad designers and bad customers
  § 84. How many bytes does a kilobyte contain?
  § 83. Secrets of good hypertext
  § 82. Section illuminated by a frosted light bulb
  § 81. The life and extraordinary adventures of a typographical point
2001
  § 80. In the President’s rear
  § 79. Bold or italics?
  § 78. Pictograms and ideograms
  § 77. There came the euro
  § 76. Two major principles of interface building
  § 75. On home and self-linking
  § 73. Cultural contexts
  § 71. Death of pixel graphics
  § 70. Screen resolution. And a little about the origin of 72 pixels per inch
  § 69. Image resolution
  § 66. All Greek
  § 65. Skin addiction
  § 61. How to get instantly creative:  A concise guide
  § 60. Ehh…commerce
  § 56. Information vs. presentation
  § 54. Hyper-short history of hypertext
  § 51. Zip a duden duden, or why websites should keep mute
  § 50. A matter of status
  § 49. Double navigation
  § 48. Striving for the purity of URL
  § 47. Pros and cons of intros. Part two
  § 46. Pros and cons of intros. Part one
Earlier
  § 43. Window in, window out
  § 42. Born late and ugly
  § 41. Six ways to make use of porn tricks
  § 40. I got the blues
  § 36. They were expendable
  § 34. Teaching old fleas new dogs
  § 25. The thing called format
  § 20. The young and the seasoned
  § 19. A visionary pill for visual ills
  § 14. The authorship conundrum
    § 0. Foreword





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